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Your first step into Galluvinchia

Fables of Galluvinchia: The Jewel of Evergrowth is an independent fantasy setting sourcebook compatible with fifth edition (5e) rules. It's written and hand-illustrated by Alejandro Pérez-Ordoyo of The Bun Cult, a two-person studio in Sweden, and it was playtested by more than 40 players over campaigns of 100+ sessions across several years.

It's a full-colour hardcover of more than 200 pages, also available as a PDF, in English and in Spanish.

  • 100%

    Made by humans

    Every word written and every illustration drawn by hand. No generative AI art.

  • 100+

    Sessions of playtesting

    Tested by more than 40 real players, some played campaigns of over 100 sessions across several years.

  • 200+

    Pages, full colour

    A US Letter hardcover, written and illustrated by Alejandro Pérez-Ordoyo.

  • EN · ES

    Two languages

    Available in English and in Spanish.

New to tabletop roleplaying?

What is Galluvinchia?

Galluvinchia is an original fantasy world created by The Bun Cult, an independent two-person studio in Sweden. It's a land where gods walk among mortals, where very different societies are built on conflicting truths, and where the souls of the dead fuel the lights of entire cities.

You can explore it through the sourcebook Fables of Galluvinchia, the manga Santiago and the video game Ipsopacto.

Is Fables of Galluvinchia good for beginners?

Yes. The book is written to be enjoyed as a read, not just consulted as a manual: it's fully illustrated and introduces the world through its stories, so you can fall in love with it before you roll a single die.

It uses the standard fifth edition (5e) rules, so any beginner guide or tutorial for 5e works with it. It also includes tips for new Dungeon Masters and custom rules that people love.

How can I get my friends into tabletop RPGs?

Keep the first session short, give them ready-made characters and explain the rules while you play, not before. A world with a clear tone and memorable characters makes it much easier for new players to care about what happens. The one-shot inside the book, the Jewel of Evergrowth is literally focused on that.

Galluvinchia was born exactly like that: as a campaign for friends, many of whom had never played before, and it has kept more than 40 players coming back over 100+ sessions. Reading a few of its tales together is a great way to break the ice.

Do I need to know a lot about fantasy to enjoy it?

No. Galluvinchia is inspired by classical tales, so the starting point feels familiar: gods, heroes, monsters and journeys. The depth is there when you want it, but you never need it to have fun.

Looking for a different fantasy world?

Is Galluvinchia an alternative to the usual D&D settings?

Yes. Galluvinchia is a completely original world with its own gods, history and peoples, designed to be played with the 5e rules you already know.

You keep your books, dice and character sheets; you only swap the world. That makes it an easy step for groups who want something new without learning a new game.

What makes Galluvinchia different from other fantasy worlds?

The gods are not distant: they walk among mortals and shape everyday life. Each society is built on its own version of the truth, so conflicts come from beliefs, not just from good versus evil. Magic resonates like the strike of an anvil, and the souls of the dead literally light up cities.

The result is a world that's easy to picture on the first page and keeps revealing new layers for years.

Is it deep enough for veteran players and game masters?

Yes. Beneath the easy reading there's a full pantheon, a long history, rival factions and secrets that connect the book, the manga and the game. Veterans get a living setting that keeps growing; newcomers get a story they can follow from day one.

It is also a great place to start your campaign, as we have a really broad Fan Content Policy.

Is there a simpler alternative to 5e set in Galluvinchia?

We're building one. Laws of Galluvinchia is our own classless roleplaying system, using only twelve-sided and six-sided dice, designed so that new players aged 10 and up can learn it in minutes.

Join our Discord or Patreon to follow its development and take part in the playtests.

Can I use Galluvinchia in my current campaign?

Yes. Its places, characters and creatures are written for 5e, so you can drop a city or a villain into an ongoing campaign, or move your whole group to Galluvinchia.

About the book

What's inside the book?

More than 200 full-colour pages that open the world of Galluvinchia: its pantheon, from Brout, the sleeping god of the moon, to the four ancestral dragons; its peoples, cities and conflicting beliefs; and the places, characters and creatures you need to run adventures there with 5e.

Everything is presented through stories and illustrations, so it reads like a book of fables as much as a game manual.

In which formats and languages is it available?

As a hardcover and as a PDF, in English (The Jewel of Evergrowth) and in Spanish (La Joya Siemprecreciente). The hardcovers are sold here; the PDFs are on DriveThruRPG.

English hardcover ISBN 978-91-531-7184-3 · Spanish hardcover ISBN 978-1-291-73634-2.

Was AI used to write or illustrate the book?

No. All the text and every illustration were made by hand by a human author and artist. Galluvinchia is a personal, handmade world, and we want it to stay that way.

Is there free content?

Yes. The Vault has free extra material for the book, and our newsletter subscribers get a discount on the store.

Who is behind Galluvinchia?

Alejandro Pérez-Ordoyo, author and illustrator, and The Bun Cult, the small independent publishing studio he runs in Sweden with his partner. We write, illustrate, print and ship everything ourselves. The book was funded on Kickstarter by more than 40 backers, and we're now expanding the world into comics and video games.

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